SNES Cheat Codes for Games on the Super Nintendo (SNES) Online Emulator: Unlocking Secrets

SNES Cheat Codes for Games on the Super Nintendo (SNES) Online Emulator

The Super Nintendo Entertainment System (SNES) holds a special place in gaming history, and many gamers still enjoy the classic titles it offered. With the advent of online emulators, players can relive the SNES experience on their computers or mobile devices. In this article, we delve into the realm of SNES cheat codes, exploring the allure of these hidden secrets, their impact on gameplay, and how they can be utilized on the Super Nintendo online emulator.

The Allure of Cheat Codes

Cheat codes have long captivated gamers, offering an exciting alternative to traditional gameplay. SNES cheat codes are no exception, as they unlock hidden features, provide power-ups, or enable game-altering abilities. From invincibility and infinite lives to secret levels and character enhancements, cheat codes add an extra layer of fun and exploration to SNES games.

Impact on Gameplay

SNES cheat codes can significantly impact the gameplay experience. They can provide shortcuts, allowing players to bypass challenging levels or bosses that may otherwise impede progress. Cheat codes can also amplify the enjoyment of the game by offering exaggerated abilities or quirky alterations, enabling players to experiment and discover new possibilities within the game world.

Finding Cheat Codes

Discovering cheat codes for SNES games can be an adventure in itself. Back in the day, gamers relied on gaming magazines, word-of-mouth, or dedicated cheat code books. However, with the advent of the internet, numerous websites, forums, and online communities emerged, offering comprehensive databases of SNES cheat codes. These resources make it easier than ever for players to access and experiment with cheat codes.

Utilizing Cheat Codes on the Super Nintendo Online Emulator

The Super Nintendo online emulator allows players to relive the SNES experience conveniently on their devices. While cheat codes were originally intended for use on the physical console, some emulators provide options to input cheat codes as well.

By accessing the emulator’s menu or using dedicated cheat code plugins, players can replicate the nostalgic experience of using cheat codes on the SNES.

A

CC62-DF6B Start with 86 lives in Action Mode
EC85-6D68 Start with 250 Spell Points in RPG Mode
DD68-6D6D Endless Life
DD67-D7AD Open Professional Mode
C9BD-6467 Infinite MP
CEA5-6DA3 Infinite Spell Points
69C4-AF6C+62C4-A7DC+CBC4-A46C+DFC4-A4AC
Have Fireball magic and 24 MP in Professional Mode
69C4-AF6C+62C4-A7DC+CBC4-A46C+D4C4-A4AC
Have Star Rain magic and 24 MP in Professional Mode
69C4-AF6C+62C4-A7DC+CBC4-A46C+D7C4-A4AC
Have magic Energy Balls and 24 MP in Professional Mode
69C4-AF6C+62C4-A7DC+CBC4-A46C+D0C4-A4AC
Have Light magic and 24 MP in Professional Mode
2264-6FD4 Invulnerable in Action Mode
D081-6DD8 Half Power Start
DD8B-D4D8 Stop Timer
FD86-D4A8 Fast Timer
9D86-D4A8 Slow Timer
EE81-6DD8 Hero Death by One Hit
FF81-6DD8 High Energy Start
F781-6DD8 Endless Energy

F064-1DD0 Start with 20 lives 
C221-4FA5 Endless Lives 
DCB8-3F07 Start with 9 Continues 
C283-37DD Infinite Continues
D464-14A0 Start with 2 Health 
Author: Galoob 
D964-14A0 Start with 5 Health
D564-14A0 Start with 7 Health 
C267-4D0A Almost Invulnerable 
FA80-44AE Gems give 2 instead of 1 
F1A6-C70D+F126-440D Super Jump 
FB80-44AE Gems give 3 instead of 1 
C281-4F0E Rubies give 2 instead of 1
FD86-4F6E Only 10 gems are needed for 
Health replenishment/life gain
4D67-1F60 Start with 20 apples (do not use a password with this code)
3CA9-C4A5 Endless apples 
4D8B-4DD3 Apple Power-Ups gives you 20 apples instead of 10
9D8B-4DD3 Apple Power-Ups gives you 50 apples instead of 10 
BD8B-4DD3 Apple Power-Ups gives 90 apples instead of 10 
DDB5-3467+DBA-3FA7Level selection on main menu
(Press R+Up/Down)
DDA7-4DD5 Bonus after each level

EE26-37D4 Fuel for Flamethrower runs out slower 
7D26-37D4 Fuel for Flamethrower expires faster 
FD36-44D1 Heavy Rifle Starter 
FD3B-4F01 Start with more grenades 
3C28-44D4 Infinite number of charges for rifle 
3C22-3D64 Grenade Launcher Infinite Charge
3C25-3704 Infinite amount of fuel for flamethrower 
D464-1D60 Take less damage 
DD6D-1700 Maximal energy from medkits 
EE6B-CD00 Long blink after taking damage 
DD64-1D60 Most attacks do no damage 
6D64-1D60 Infinite Energy (All levels) 
CD2A-44A4 More ammo in a rifle clip 
F023-3D64 More grenades in a grenade launcher clip

8285-AF07+82AA-676D Do not lose a weapon when hit by an enemy
D666-D7A7 Start with 6 credits 
D866-D7A7 Start with 9 Credits
C2C5-DDDF Infinite Credits
D521-AD04 Start with 7 lives 
DB21-AD04 Start with 9 lives 
DE21-AD04 Start with 15 lives 
FB21-AD04 Start with 25 lives 
7421-AD04 Start with 50 lives 
0821-AD04 Start with 75 lives 
1721-AD04 Start with 99 lives 
C2AE-DF6D+C28F-04D7 Endless Levels 
CBB7-AFA7+DFB7-A4D7+DDB7-A407 Level 2 Start 
CBB7-AFA7+D4B7-A4D7+DDB7-A407 Level 3 Start 
CBB7-AFA7+D7B7-A4D7+DDB7-A407 Level 4 Starts 
CBB7-AFA7+D0B7-A4D7+DDB7-A407 Level 5 Start 
CBB7-AFA7+D9B7-A4D7+DDB7-A407 Level 6 Start

B

89C6-1FD4 Endless Items (Turn code on after
after you retrieve an item, then turn it off. And so on for
each item)

D9BF-CD69 Create a new character that starts at level 5
BBBF-CFD9 Create a new character that starts with 153 max H.P.
BBBF-CF69 Create a new character that starts with 153 H.P.
F0BF-C4D9 Create a new character that starts with 20 max A.P.
F0BF-C469 Create a new character that starts with 20 A.P.
F1B4-CD09 Create a new character that starts with INT. at 22
F1B4-CD69 Create a new character that starts with Agility at 22
46B4-CFD9 Create a new character that starts with Fate at 40
74BF-C7A9 Create a new character that starts with strength at 50
74B4-CDD9 Create a new character that starts with Vigor at 50

46DA-87D4 Main character is different
45DA-87D4 Main character is different
FDDA-87D4 Main character is different
F4DA-87D4 Main character is different
F0DA-87D4 Main character is different
74DA-8F64 Start with 50 HP
10DA-8F64 Start with 100 HP
B1DA-8F64 Start with 150 HP
ECDA-8F64 Start with 250 HP
DFDA-8FA4 + E0DA-8F64 Start with 500 HP
D4DA-8FA4 + 33DA-8F64 Start with 750 HP
FEDA-8FA4 Start with a lot of HP
74DA-8464 Start with 50 AP
10DA-8464 Start with 100 AP
B1DA-8464 Start with 150 AP
ECDA-8464 Start with 250 AP
DFDA-84A4 + E0DA-8464 Start with 500 AP
D4DA-84A4 + 33DA-8464 Start with 750 AP
FEDA-84A4 Start with a lot of AP
DDDA-8704 Start with 0 strength
EEDA-8704 Start with MEGA strength
DDDA-8764 Start with 0 stamina
EEDA-8764 Start with MEGA stamina
DDDA-87A4 Start with 0 agility
EEDA-87A4 Start with MEGA agility
DDD3-84D4 Start with 0 wisdom
EED3-84D4 Start with MEGA wisdom
DDD3-8404 Start with 0 luck
EED3-8404 Start with MEGA luck
EED3-87D4 Start with MEGA experience points
C9FA-EFA6 Infinite HP in battle scenes

338B-0DA4 Shot guide is always on (for a new 1 Player game).
338D-07A4 Shot guide is always on (for a password game).
333E-D721 Shot guide is always on (for "Challenge Record" mode).
3C38-A764 Infinite time to shoot each ball.
C281-DFE2 Бесконечные continues.
3C83-D467 Always get max bonus at the end of each round.

C

EEDD-7F5D Start with a higher max. HP
63DD-745D Start with a higher max. MP
BDDD-74ED Start with max. power
BDDD-777D Start with max. stamina
BDDD-775D Start with max. speed
BDDD-778D Start with max. magic
BDDD-77ED Start with max. hit ratio
BDDF-7D7D Start with max. evade
BDDF-7D5D Start with max. magic defense

22BB-AD01 Infinite lives-- side-view levels
2264-D760 Infinite bombs-- side-view levels
22B8-0766 Infinite bombs-- top-view levels
22BB-6F0B + 6DBB-64DB Infinite lives-- top-view levels
D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life-- side-view levels
DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life-- side-view levels
D963-6708 + D9CE-6D0F Start with 5 bombs on each life-- top-view levels
DB63-6708 + DBCE-6D0F Start with 9 bombs on each life-- top-view levels

D

DB67-C703 First enemy takes longer to kill
D467-C703 First enemy take less time to kill
EE3A-1DAF More flash time
C92A-44A7 Invincible after hit
6927-CDA7 1 hit and you die

There are two versions of some of these codes. If the first code doesn't 
work, try the other code

E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E Master code-Must be entered
C2A1-CE5B/C2A5-C37B Infinite lives
D465-3D67/D46C-3D07 Start with 3 lives
DB65-3D67/DB6C-3D07 Start with 10 lives
F665-3D67/F66C-3D07 Start with 25 lives
7F65-3D67/7F6C-3D07 Start with 50 lives
1765-3D67/176C-3D07 Start with 99 lives
D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra lives
D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra lives
EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other one returns.
DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any level, not just 
completed ones
626D-4EBD Start with more Kong Family Coins
C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
626D-432D Start a new game with more Kremcoins
C2B9-1297/C2B1-1A27 Kremcoins don't get used up
EDD0-735A Mega-jump for Diddy
E7D0-735A Super-jump for Diddy
E1D0-735A Diddy jumps higher
EBD0-735A Diddy doesn't jump as high
ECD0-735A Diddy jumps much lower
EDD7-5AEA Mega-jump for Dixie
E7D7-5AEA Super-jump for Dixie
E5D7-5AEA Dixie jumps higher
EBD7-5AEA Dixie doesn't jump as high
ECD7-5AEA Dixie jumps much lower
EFDD-535A Mega-jump for Rambi with Diddy riding
E7DD-535A Super-jump for Rambi with Diddy riding
E5DD-535A Rambi jumps higher with Diddy riding
ECDD-535A Rambi doesn't jump as high with Diddy riding

8023-EACA + C261-83B7
Don't get charged any silver (bear) coins in shops (you
still have to have enough to cover the purchase price).
C26E-73CD.
Endless Life.
DD8A-8E3A
When you collect 100 bananas and get a life, you have 99 bananas left over. 
In other words, you get each subsequent life for 1 banana.
0B8A-8E3A
When you collect 100 bananas and get a life, you have 50 bananas left over.

There are two versions of this game. If the first code doesn't work, try 
the other code

C2C9-4E2C / C2C1-4A9C Infinite lives
D568-C34D / D568-C33D Start with 8 lives
DC68-C34D / DC68-C33D Start with 11 lives
DE68-C34D / DE68-C33D Start with 16 lives
FB68-C34D / FB68-C33D Start with 26 lives
7468-C34D / 7468-C33D Start with 51 lives
0868-C34D / 0868-C33D Start with 76 lives
1768-C34D / 1768-C33D Start with 100 lives
EE65-C37E / EE66-C27E When your last Kong is hit, the other one returns--must 
have had both Kongs at some point in the level for code to work--reset if you get stuck
1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if you get stuck
DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10 bananas needed for an extra life
F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25 bananas needed for an extra life
7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50 bananas needed for an extra life
0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75 bananas needed for an extra life
1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep animals between stages 
(keeping fish on a non-water stage or others on a water stage will cause problems)
A081-1273 / A086-13E3 High jump for Donkey Kong
2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
8081-1E73 / 808B-1AE3 High jump for Diddy Kong
AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
A08F-C273 / A087-C3E3 High jump for all animals
2D8F-C273 / 2D87-C3E3 Super jump for all animals
3D8F-C273 / 3087-C3E3 Mega-jump for all animals
D76B-337E / D76C-327E Get both Kongs back on the map screen after dying 
(doesn't work when you fall off screen)
DD8B-C28A / DD88-CE5A In the 2-player team mode, the inactive player can get 
control at any time by pressing A or Select on their controller
DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select will exit any level, 
not just completed levels

82C7-046F Infinite health--matches last forever
CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus points for 
improving abilities
D9B9-64DD On normal level, start with all stats at 2 bars instead of 0
DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Sledge
DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Layban
D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Amon
D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Daisy
D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against P-Lump
D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Grimrock
D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Nuform
D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are against Shadow
D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Ashura
DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Main
DDB7-AFAD All fights are in order (you don't choose your opponent)
DD83-D4AF You can heal completely, not just to the top of each segment
3C8E-DDAF Don't heal at all

E

DB23-77D1 Start with a level 9 character
DE23-77D1 Start with a level 15 character
7423-77D1 Start with a level 50 character
1723-77D1 Start with a level 100 character
EE23-77D1 Start with a level 255 character
EE2E-7D01 Start with a super strong character
BB2D-5461 Start with a lot of H.P.
BB2F-54A1 Start with a lot of PSI

2235-EFAF Infinite ammo
A23F-7464 Infinite energy
A26A-87A7 Infinite lives
7D33-8FDF Start with 1 life
7033-8FDF Start with 5 lives
On the next three codes, ignore the lives counter
7B33-8FDF Start with 10 lives
0633-8FDF Start with 25 lives
1F33-8FDF Start with 50 lives
7D37-7F64 1 hit and you die
7737-7F64 Start with 300% suit energy
7937-7F64 Start with 500% suit energy
7B37-7F64 Start with 900% suit energy

7D55-5F06 Start with 1 life and no continues
7055-5F06 Start with 5 lives
7155-5F06 Start with 7 lives
7655-5F06 Start with 9 lives
CBF0-7464 Infinite lives
749E-54B4 Start with 2000 bullets
779E-54B4 Start with 3000 bullets
709E-54B4 Start with 4000 bullets
799E-54B4 Start with 5000 bullets
759E-54B4 Start with 7000 bullets
7B9E-54B4 Start with 9000 bullets
D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
7450-770B Start with 200% energy
7750-770B Start with 300% energy
7050-770B Start with 400% energy
7950-770B Start with 500% energy
7550-770B Start with 700% energy
7B50-770B Start with 900% energy
CB57-7D0B Infinite energy

C96E-07FB Protection from most hazards
DD60-D18B Food replenishes hit points to full
D566-A7F8 Less damage from stronger creatures
C964-A726 Horn never breaks

F

DD7E 7FDD Infinite time
D47E 7FDD Timer is 2x fast
D77E 7FDD Timer is 3x fast
C250 7FA7 Computer can't win a round--except last round--game ends 
after 4 rounds
CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane
DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk
CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B
D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang Krauser
CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane
DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang Krauser
FDD5-EFCB Super jump--player 1, straight-up jumps only
EED5-EFCB Bogus jump--player 1, straight-up jumps only
6D7D-54AD Infinite energy--player 1
For the last code, Turn effects off after you press Start in the codescreen 
and keep off until Character Select screen
7D78-770D Start with 1/2 energy

D15C-78E5 Start Terra with Man-eater equipped
F65C-78E5 Start Terra with Excalibur equipped
FC5C-78E5 Start Terra with Illumina equipped
FA5C-78E5 Start Terra with Atma equipped
435C-78E5 Start Terra with Tempest equipped
D35C-78E5 Start Terra with Blizzard equipped
F75C-78E5 Start Terra with Enhancer equipped
9A58-7675 Start Terra with Mithril shield equipped
9258-7675 Start Terra with Gold shield equipped
1F58-7675 Start Terra with Ice shield equipped
1D58-7675 Start Terra with Fire shield equipped
1C58-7655 Start Terra with Hairband equipped
1B58-7655 Start Terra with Leather hat equipped
5C58-7655 Start Terra with Circlet equipped
5B58-7655 Start Terra with Mystery veil equipped
5658-7655 Start Terra with Red cap equipped
6658-7685 Start Terra with Silk robe equipped
6B58-7685 Start Terra with Mithril vest equipped
6858-7685 Start Terra with White dress equipped
BC58-7685 Start Terra with Genji armor equipped
B058-7685 Start Terra with Force armor equipped
108C-EF03 + 108C-E4A3 All items in shops are free--Switch off to sell items for gold
DDA4-8767 Party always has sprint shoes
ED30-E944 'Tonic' gives 240 HP
3CB8-5DAE Most items can be used infinitely--Not in battle mode--Switch off to 
exit menu screen

69DD-75DD
Get about 99 GP and 99 experience points from Goblins
after battle.
ECDD-75DD
Get about 187 GP and 187 experience points from Goblins
after battle.
54DD-750D
Get about 21,895 GP and 21,895 experience points from
Goblins after battle. Sometimes, you won't get the GP
that you're supposed to get.
EEDD-750D
Get about 65,290 GP and 65,290 experience points from
Goblins after battle. Sometimes, you won't get the GP
you're supposed to get.
745D-70A0
Butz (1st character) starts a new game at level 3. His
HP will increase to 55, and his MP will increase to 14.
Code won't take effect until AFTER the first battle.
EC5D-70A0
Butz (1st character) starts a new game at level 6. His
HP will increase to 110, and his MP will increase to 30.
Code won't take effect until AFTER the first battle.
4D5D-79D0
Butz (1st character) starts a new game at level 16. His
HP will increase to 405, and his MP will increase to 83!
Code won't take effect until AFTER the first battle.
7459-70A0
Lenna (2nd character) starts a new game at level 3. Her
HP and MP will also increase. Code won't take effect
until AFTER the first battle.
EC59-70A0
Lenna (2nd character) starts a new game at level 6. Her
HP will increase to 106, and her MP will increase to 31.
Code won't take effect until AFTER the first battle.
4D59-79D0
Lenna (2nd character) starts a new game at level 16. Her
HP will increase to 391, and her MP will increase to 88!
Code won't take effect until AFTER the first battle.
745C-70A0
Galuf (3rd character) starts a new game at level 3. His
HP and MP will also increase. Code won't take effect
until AFTER the first battle.
EC5C-70A0
Galuf (3rd character) starts a new game at level 6. His
HP and MP will also increase. Code won't take effect
until AFTER the first battle.
4D5C-79D0
Galuf (3rd character) starts a new game at level 16. His
HP will increase to 412, and his MP will increase to 82!
Code won't take effect until AFTER the first battle.
EE49-51A5
Allows you to buy the Warhammr Axe, Poison Axe, Earth
Axe, Great Sword, Slumber Sword, or Defender Sword at
the Magic Shop in the village of Tule.

A9C3-6F66 + D433-0D6F Infinite lives
29A1-0DA1 + DDCF-A4AC Infinite energy, except against special weapons 
(e.g., knife) and special attacks by bad guys (e.g., Andore's headlock and 
jump attack)
A2C0-A7D0 Stop timer
D4C9-AFD0 Slower timer
DDC9-AFD0 Faster timer
DD8D-6F06 Any food restores all energy
DFC8-D4A1 Start with 2 credits
D9C8-D4A1 Start with 6 credits 
DBC8-D4A1 Start with 10 credits

A96E-A4A4 Infinite spare machines
DF6C-0F0A Start with 1 spare machine
D96C-0F0A Start with 5 spare machines
DB6C-0F0A Start with 9 spare machines
D484-D404 Infinite turbos
CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up

G

DD8B-6DA4 Start with 1 life instead of 3
DF8B-6DA4 Start with 2 lives
D78B-6DA4 Start with 4 lives
D08B-6DA4 Start with 5 lives
D68B-6DA4 Start with 9 lives
DE8B-6DA4 Start with 16 lives
F38B-6DA4 Start with 31 lives
3C8E-DDD7 + 3C8E-DD07 Infinite lives
DFC3-DF0D Start with 1 credit instead of 4--use for 1-player game only
D4C3-DF0D Start with 2 credits
D1C3-DF0D Start with 6 credits
D5C3-DF0D Start with 7 credits 
D6C3-DF0D Start with 8 credits
DBC3-DF0D Start with 9 credits
C227-6DDD Infinite credits 
DFBB-A766 Makes Earwig Scorpion (Stage 1 mayor) much easier to defeat
DFB1-6F6C Makes Bubble Brain (Stage 2 mayor) easier to defeat
3C29-0704 + 3C29-0764 Weapons status gauge remains at current level after a 
weapon is selected
CBAF-D7AD + DFA4-DDDD Enemies shoot at you more

I

C2A5-44A2 Infinite energy
D98F-4F0C Less charge time for psycho dash
D98B-4DDC Less charge time for dark friar
F061-44DD Start with a lot more energy
F065-4D0D Start with 20 strength points
7465-4D0D Start with 50 strength points
9D65-4D0D Start with 80 strength points
D9AA-1F0B + E8A5-14AB Super run-left/right only
EAA7-1D6B + D0A3-446B Super run-up/down only
FD6B-47A3 Get 2x the energy from herbs
F66B-47A3 Get 3x the energy from herbs

FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1
FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1 
1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1
1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1
1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1
1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1
1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1
1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1
FC22-0465 + 3C22-04A5 Each goal worth 2--player 2
FC22-0465 + FC22-04A5 Each goal worth 3--player 2
1B22-0465 + D722-04A5 Each goal worth 4--player 2
1B22-0465 + D022-04A5 Each goal worth 5--player 2
1B22-0465 + D922-04A5 Each goal worth 6--player 2
1B22-0465 + D122-04A5 Each goal worth 7--player 2
1B22-0465 + D522-04A5 Each goal worth 8--player 2
1B22-0465 + D622-04A5 Each goal worth 9--player 2
DDA6-0DD1 Timer continues to count when it is normally stopped (pause 
can still stop time)

J

DD36-D40D Infinite lives
2BBA-64D7 Infinite energy
DDE0-0F6F All food fully restores energy
CBC8-6404 + DFC8-6464 Start with 2 lives
CBC8-6404 + D9C8-6464 Start with 6 lives
CBC8-6404 + DBC8-6464 Start with 10 lives

C2A5-476F Infinite ammo
CEBE-C4D4 Infinite lives
7485-C7D1 Start with less fuel
7485-C7D1 Start with more fuel
7485-C701 Start with mega fuel
DD86-C761 Start with 0 hellfires
B186-C761 Start with more hellfires
B186-C7A1 Start with mega hellfires
DD8B-C4A1 Start with less gun ammo
F18B-C4A1 Start with more gun ammo
748B-C4A1 Start with mega gun ammo
FB8B-CFD1 Start with less hydras
EE8B-CFD1 Start with more hydras
748B-CF01 Start with mega hydras

K

DFC3 170F 1 ball and you walk
D4C3 170F 2 balls and you walk
CBB3 1D2D Can't walk a player
DFCE 1F0F 1 strike and you're out
D4CE 1F0F 2 strikes and you're out
C2BE 179D Can't strike out
DF27 CFA4 Invisible baserunners
D4C3 170F 2 outs and whole team is out
C2A2 4D94 + C2AA 47B4 No outs except strike outs
C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score

3C61-D4DF Master code--Must be entered
CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol
CB64-4D61 Start a game and watch the ending (use practice mode to select 
different characters)
CCE8-47D2 Win after 1 victory
C8E8-47D2 Win after 2 victories
CAE8-47D2 Win after 3 victories
C2E8-47D2 Win after 4 victories
C3E8-47D2 Win after 5 victories
EEC1-34AF Player one takes all damage
1D1B-1DA7 Players can pass through each other
C265-1467 + 60E6-47D2 Always fight Jago
C265-1467 + 6EE6-47D2 Always fight Combo
C265-1467 + 6BE6-47D2 Always fight Thunder
C265-1467 + 6FE6-47D2 Always fight Glacius
C265-1467 + 6DE6-47D2 Always fight Cinder
C265-1467 + 64E6-47D2 Always fight Orchid
C265-1467 + BOE6-47D2 Always fight Riptor
C265-1467 + CBE6-4702 Always fight Sabrewulf
C265-1467 + CBEC-4702 Always fight Spinal
C265-1467 + CBE8-4D62 Always fight Fulgore
C265-1467 + CBE8-4FA2 Always fight Eyedol

DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished
DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished
D465-67DF + 6D65-670F + D965-676F Start with section 3 finished
D765-67DF + 6D65-670F + D965-676F Start with section 4 finished
D065-67DF + 6D65-670F + D965-676F Start with access to all sections
DF6C-D704 Start with 1 life instead of 3
D46C-D704 Start with 2 lives
D96C-D704 Start with 5 lives
D56C-D704 Start with 7 lives
DB6C-D704 Start with 9 lives
C265-0FA7 Infinite lives
DD6B-D764 Start with 0 custard pies 
D46B-D764 Start with 2 custard pies
D96B-D764 Start with 5 custard pies
D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of 10 custard pies
D96B-D764 + DF6C-DDA4 Start with 5 superballs
DF6C-DDA4 Start with 10 superballs
D43D-67D7 Custard pie bonus worth 2 pies instead of 10
D93D-67D7 Custard pie bonus worth 5 pies

Using the next two codes together will freeze the game on pick-up of superball 
or pie. Switch off effects to unfreeze

D03D-6767 Custard pie bonus same as superball bonus
6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard pie bonus
D43F-6F67 Superball bonus worth 2 balls instead of 5
DC3F-6F67 Superball bonus worth 10 balls
C1E1-D7DD Infinite custard pies
C1E2-D76D Infinite superballs
D53E-0407 Food bonuses restore less strength
F33E-0407 Food bonuses restore more strength
173E-0407 Food bonuses restore Krusty to full strength
D03D-6FD7 Food bonuses also get custard pie bonus
D33D-6FD7 Food bonuses also get superball bonus
3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus
ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus
8725-0D64 Krusty invincibility
FD3C-D704 Krusty jumps higher
D63C-D704 Krusty jumps much higher

80A8-C4CD Boulder warnings don't appear
CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall
CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall
CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall
CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall
CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall
CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall
CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall
CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall
CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall
CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall
CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall
CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall
CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall
CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall
CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall
CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall
CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall
CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall
CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall
CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall
CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall
CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall
CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall
CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall
CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall
CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall
CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall
CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall
CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall
CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall
CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall
CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall
CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall
CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall
CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall
CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall
CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the "next" box

D0A9-4F6D Start with 5 lives
D1A9-4F6D Start with 7 lives
D6A9-4F6D Start with 9 lives
DFAD-1F0D Start with 1 strawberry
D4AD-1F0D Start with 2 strawberries
D7AD-1F0D Start with 3 strawberries
82CF-4D6E Infinite strawberries
82CD-4D0E Don't ever gain any straberries
82E2-4DD4 Don't lose a life from falling out of bounds

D0A9-4F6D Start with 5 lives
D1A9-4F6D Start with 7 lives
D6A9-4F6D Start with 9 lives
DFAD-1F0D Start with 1 strawberry
D4AD-1F0D Start with 2 strawberries
D7AD-1F0D Start with 3 strawberries
82CF-4D6E Infinite strawberries
82CD-4D0E Don't ever gain any straberries
82E2-4DD4 Don't lose a life from falling out of bounds

L

3CA6-A764 Infinite lives--top-view stages
D927-A464 Start with 6 lives
D627-A464 Start with 9 lives
DDCF-0429 Die if you get hit once
9DAF-DD6E Pick up more coins from bad guys 
DDED-D4D4 No coins used up when thrown
89CF-0729 Infinite energy
40C0-04F9 Don't lose most weapons when hit 
F0BE-AF20 Faster timer
1DBE-AF20 Slower timer

4DB4-D401 Move around caves and world map quicker (except when leaving 
a vehicle--for example, the boat)
8236-0F34 Infinite hit points
823A-0FC4 Infinite magic points in battle mode
DDB8-6FD9 No HP lost when walking over swamp ground
D0B8-6FD9 More HP lost when walking over swamp ground
DF30-A718 Cheap bombs--1 gold each
DF3C-0D18 Cheap smokeballs--1 gold each
6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)
95A8-67A4 Shopkeepers don't charge for purchases--some shops only
FD34-0448 More agility points from speed potion
FD30-0438 More intelligence points from mind potion
FD31-07C8 More strength points from great potion
FD3D-0F18 Higher max level of magic points from spell potion
FD33-DDC8 Higher max level of hit points from power potion

M

DDAA-5D0F Touchdowns worth 0 points
D7AA-5D0F Touchdowns worth 3 points
D9AA-5D0F Touchdowns worth 5 points
DBAA-5D0F Touchdowns worth 9 points
DDAE-ED0F Extra points worth 0 points
D7AE-ED0F Extra points worth 3 points
D9AE-ED0F Extra points worth 5 points
D5AE-ED0F Extra points worth 7 points
DDAB-8DAD Safeties worth 0 points
D7AB-8DAD Safeties worth 3 points
D9AB-8DAD Safeties worth 5 points
D5AB-8DAD Safeties worth 7 points
DDAE-E76F Field goals worth 0 points
D4AE-E76F Field goals worth 2 points
D9AE-E76F Field goals worth 5 points
D5AE-E76F Field goals worth 7 points
DBAE-E76F Field goals worth 9 points
D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point lead
D33F-7D0F + DE3F-7D6F Visitors start with a 14-point lead
473F-7D0F + DE3F-7D6F Visitors start with a 35-point lead
D73F-7D0F + DE3F-7F6F Home team starts with a 3-point lead
D53F-7D0F + DE3F-7F6F Home team starts with a 7-point lead
DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point lead
D33F-7D0F + DE3F-7F6F Home team starts with a 14-point lead
473F-7D0F + DE3F-7F6F Home team starts with a 35-point lead
CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--home team
CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--home team
CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--home team
CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--home team
CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--home team
CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--home team
CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--home team
CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--visitor
CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--visitor
CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--visitor
CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--visitor
CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--visitor
CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--visitor
3CAC-5DDD Always 1st down
D4A8-54AD 1 play to get a 1st down
D7A8-54AD 2 plays to get a 1st down
D0A8-54AD 3 plays to get a 1st down
D1A8-54AD 5 plays to get a 1st down
D6A8-54AD 7 plays to get a 1st down

DBBE-446F Start with 10 lives
D1BE-446F Start with 7 lives
D0BE-446F Start with 5 lives
DDBE-446F Start with 1 life
C2B9-3404 Infinite lives
D6BE-47AF Start with less energy
4DBE-47AF Start with more energy
C2B9-1FF7 Infinite energy
6DB5-CD97 Most enemies are defeated with one shot
23BD-3F07 Start with all weapons and all enemies defeated--Except Sigma
C9B3-4769 Infinite weapons once you have them

Sometimes jumps will go back to normal
D08A-1FBC Bogus jump
D58A-1FBC Super jump
DB8A-1FBC Mega-jump
DDB0-4FA1 Disable weapon charging
DDB1-4F61 Weapon charges to 1st power level faster

DBBE-446F Start with 10 lives
D1BE-446F Start with 7 lives
D0BE-446F Start with 5 lives
DDBE-446F Start with 1 life
C2B9-3404 Infinite lives
D6BE-47AF Start with less energy
4DBE-47AF Start with more energy
C2B9-1FF7 Infinite energy
6DB5-CD97 Most enemies are defeated with one shot
23BD-3F07 Start with all weapons and all enemies defeated--Except Sigma
C9B3-4769 Infinite weapons once you have them

Sometimes jumps will go back to normal
D08A-1FBC Bogus jump
D58A-1FBC Super jump
DB8A-1FBC Mega-jump
DDB0-4FA1 Disable weapon charging
DDB1-4F61 Weapon charges to 1st power level faster

DBBE-446F Start with 10 lives
D1BE-446F Start with 7 lives
D0BE-446F Start with 5 lives
DDBE-446F Start with 1 life
C2B9-3404 Infinite lives
D6BE-47AF Start with less energy
4DBE-47AF Start with more energy
C2B9-1FF7 Infinite energy
6DB5-CD97 Most enemies are defeated with one shot
23BD-3F07 Start with all weapons and all enemies defeated--Except Sigma
C9B3-4769 Infinite weapons once you have them

Sometimes jumps will go back to normal
D08A-1FBC Bogus jump
D58A-1FBC Super jump
DB8A-1FBC Mega-jump
DDB0-4FA1 Disable weapon charging
DDB1-4F61 Weapon charges to 1st power level faster

C2C4-47AA Infinite continues
DF8C-CDDA Start with 0 continues
D78C-CDDA Start with 2 continues
D58C-CDDA Start with 6 continues
DB8C-CDDA Start with 8 continues
C2B1-14F7 Player 1 is invincible
DDB5-1FF7 Player 2 or computer is killed by one hit
C2B5-14F7 Player 2 or computer is invincible
DDB1-1FF7 Player 1 is killed by one hit
622B-C7AC Disable throws--2-player mode
6DC7-1DAA Infinite time
06E1-17D4 Mileena's Sai Throw does massive damage
06E9-1DD7 Liu Kang's High Fireball does massive damage
06E2-1767 Kung Lao's Hat Throw does massive damage
06EF-4767 Cage's Shadow Kick does massive damage
06EB-17AF Reptile's Force Ball does massive damage
06E0-4FA4 Shang Tsung's Flaming Skull attack does massive damage
06E9-17A4 Kitana's Fan Throw does massive damage
06EE-C4A4 Baraka's Blade Spark does massive damage
06E4-34DF Rayden's Lightning Bolt does massive damage

For the rest of the codes, 1-player only, can't see the ending
CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
CBC6-3D6E + D4C6-3DAE Always fight Cage
CBC6-3D6E + D7C6-3DAE Always fight Baraka
CBC6-3D6E + D0C6-3DAE Always fight Kitana
CBC6-3D6E + D9C6-3DAE Always fight Mileena
CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
CBC6-3D6E + D5C6-3DAE Always fight Rayden
CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
CBC6-3D6E + DBC6-3DAE Always fight Reptile
CBC6-3D6E + DCC6-3DAE Always fight Scorpion
CBC6-3D6E + D8C6-3DAE Always fight Jax
CBC6-3D6E + DAC6-3DAE Always fight Kintaro
CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
CBC6-3D6E + D3C6-3DAE Always fight Smoke
CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
CBC6-3D6E + FDC6-3DAE Always fight Jade

N

Note: There are 2 versions of some of these codes. If the 1st 
code doesn't work, then try the other code

BBCC-0F6F Visitor's baskets worth 1
34CC-0F6F Visitor's baskets worth 2
30CC-0F6F Visitor's baskets worth 3
39CC-0F6F Visitor's baskets worth 4
35CC-0F6F Visitor's baskets worth 5
36CC-0F6F Visitor's baskets worth 6
3CCC-0F6F Visitor's baskets worth 7
3ACC-0F6F Visitor's baskets worth 8
BBC6-A7AF Home's baskets worth 1
34C6-A7AF Home's baskets worth 2
30C6-A7AF Home's baskets worth 3
39C6-A7AF Home's baskets worth 4
35C6-A7AF Home's baskets worth 5
36C6-A7AF Home's baskets worth 6
3CC6-A7AF Home's baskets worth 7
3AC6-A7AF Home's baskets worth 8
D8E8-C718 / D8E7-C448 All players have super dunk ability
D6E3-C748 / D6E1-CF38 All players have infinite turbo
D6E2-CFC8 / D6E9-CD18 All players always "on fire"
D8E6-C7C8 / D8ED-C418 All players have super interception ability
D6ED-3DC8 / D6E5-C718 "Juice" mode
D6EC-CF38 / D6E4-CDC8 Shot success percentages displayed for non-dunk shots
D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
D0BD-3038 Need 4 baskets to be "on fire"
D9BD-3038 Need 5 baskets to be "on fire"
D1BD-3038 Need 6 baskets to be "on fire"
D5BD-3038 Need 7 baskets to be "on fire"
D6BD-3038 Need 8 baskets to be "on fire"
DBBD-3038 Need 9 baskets to be "on fire"
DCBD-3038 Need 10 baskets to be "on fire"
D4BD-3038 Need 2 baskets to stay "on fire" until an opponent goes "on fire"
DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until next quarter)
D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly
F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower
F2E6-3B2A / F2E1-3C2A Turbo bar restores slower
0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster
9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster
6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast
D0E5-3CFA / D0E9-38FA Turbo drains very slowly
D6E5-3CFA / D6E9-38FA Turbo drains slower
FDE5-3CFA / FDE9-38FA Turbo drains slightly slower
44E5-3CFA / 44E9-38FA Turbo drains slightly faster
42E5-3CFA / 42E9-38FA Turbo drains faster
76E5-3CFA / 76E9-38FA Turbo drains very fast

F160-4776 Period clock runs faster
D060-4776 Period clock runs slower
0D60-4776 Period clock runs much faster
DF60-4776 Period clock runs much slower
C269-4D86 Period clock is frozen (no time limit)
7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of 10 minutes
56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
DF31-3F64 + CB31-3F04 All penalties last 1 minute
D431-3F64 + CB31-3F04 All penalties last 2 minutes
D731-3F64 + CB31-3F04 All penalties last 3 minutes
D031-3F64 + CB31-3F04 All penalties last 4 minutes
D931-3F64 + CB31-3F04 All penalties last 5 minutes
D531-3F64 + CB31-3F04 All penalties last 7 minutes
DB31-3F64 + CB31-3F04 All penalties last 9 minutes

P

108D-0FA7 Infinite fuel
4DE7-CD0F Reduce gravity 
CDE7-CD0F Increase gravity
E2EF-6F0F Increase rocket pack thrust power 3x 
DD8E-AFD5 Infinite time--switch off to detach hang glider from plane

CB2D-DFDF Stop timer
DDA7-AD65 Infinite lives--Pocky
DD35-0761 Infinite lives--Rocky
DF62-A7D4 1 life--Pocky
D162-A7D4 6 lives--Pocky
DB62-A7D4 9 lives--Pocky
DF62-A704 1 life--Rocky
D162-A704 6 lives--Rocky
DB62-A704 9 lives--Rocky
C933-A794 Infinite energy--Pocky
C93E-A797 Infinite energy--Rocky
4032-A4F4 Weapons don't deplete when hit--Pocky
4033-AFF7 Weapons don't deplete when hit--Pocky
D43F-6FF4 Blue ball acts as red ball--Pocky
DF3D-6424 Red ball acts as blue ball--Pocky
D43B-6F27 Blue ball acts as red ball--Rocky
DF36-67B7 Red ball acts as blue ball--Rocky

For the last two codes, you must have at least one life remaining for the
other player to steal
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky

DD30-64DD Allows you to select any world from the Conquer screen with 
the B and X buttons
DC6C-6F09 Your population starts at 10 instead of 3 for battles 0 thru 4
F06C-6F09 Your population starts at 20 for battles 0 thru 4
F36C-6F09 Your population starts at 30 for battles 0 thru 4
DC6C-6F69 His population starts at 10 instead of 3 for battles 0 thru 4
F06C-6F69 His population starts at 20 for battles 0 thru 4
F36C-6F69 His population starts at 30 for battles 0 thru 4
DD6C-6D69 You have no Supreme Commands available for battles 0 thru 4
7E6C-6D09 He has all Supreme Commands available for battles 0 thru 4
DC6C-67A9 Your population starts at 10 instead of 3 for battles 5 thru 9
F06C-67A9 Your population starts at 20 for battles 5 thru 9
F36C-67A9 Your population starts at 30 for battles 5 thru 9
DC68-6DD9 His population starts at 10 instead of 3 for battles 5 thru 9
F068-6DD9 His population starts at 20 for battles 5 thru 9
F368-6DD9 His population starts at 30 for battles 5 thru 9
DD6C-67D9 You have no Supreme Commands available for battles 5 thru 9
7E6C-64A9 He has all Supreme Commands available for battles 5 thru 9
DC68-6409 Your population starts at 10 instead of 2 for battles 10 thru 14
F068-6409 Your population starts at 20 for battles 10 thru 14
F368-6409 Your population starts at 30 for battles 10 thru 14
DC68-6469 His population starts at 10 instead of 2 for battles 10 thru 14
F068-6469 His population starts at 20 for battles 10 thru 14
F368-6469 His population starts at 30 for battles 10 thru 14
DD68-6F69 You have no Supreme Commands available for battles 10 thru 14
7E68-6F09 He has all Supreme Commands available for battles 10 thru 14

R

D9CF-CDD5 Start with $50,000
FDCF-CDD5 Start with $100,000
9DCF-CDD5 Start with $500,000
BBCF-CDD5 Start with $990,000
D9CF-CD05 Start with $5,020,000
C28C-CF69 + C28B-C4A9 Buy items for free if you have enough money
BACB-C465 No points needed to advance to any level
C2BF-476F Infinite forward weapons
C2BF-1FA4 Infinite power charges
3CE5-CD67 No damage from hitting other cars
DD26-34D7 No damage from most mines
D126-34D7 More damage from mines
DD36-4F0D Red Cross packages worth nothing
FD36-4F0D Red Cross packages can blow up

S

EE28-EDAF Start new game with 255 GP
6D28-EFDF Start new game with 32,768 GP
EE28-EFDF Start new game with 65,280 GP
6F09-8707 Start new game at Level 16
EE6B-8738 Chest in elder's basement in Potos gives you 65360 GP
C274-8764 + C277-8DA4 Staying at the inn in Potos is free if you have 
enough money
CE5F-5767 Items in the shop at Potos are free if you have enough money
DDEB-E544 Candy costs nothing
DDE3-E044 Overalls costs nothing
DDE8-E9C4 Bandanna costs nothing
DDEC-E9C4 Cup of wishes costs nothing
DDEC-E944 Medical herb costs nothing
DDE7-7047 Wristband costs nothing
DDE8-E144 Hair ribbon costs nothing
DDE8-E1C4 Rabite cap costs nothing
DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
DDEC-E044 Royal jam costs nothing
DDEB-E5C4 Chocolate costs nothing
DDAB-E715 Staying at Neko's(tm) costs nothing instead of 30
8208-776D Protection from most hits--Switch off to kill enemies

For the rest of the codes you can't save the higher level attributes
9C06-81AD Strength for level 16 is 90
9C06-85DD Agility for level 16 is 90
9C06-850D Constitution for level 16 is 90
9C06-856D Intelligence for level 16 is 90
9C06-85AD Wisdom for level 16 is 90

D4BE-4DA4 Start with computer, firearms skills at level 2
D7BE-4DA4 Start with computer, firearms skills at level 3
D0BE-4DA4 Start with computer, firearms skills at level 4
D9BE-4DA4 Start with computer, firearms skills at level 5
D1BE-4DA4 Start with computer, firearms skills at level 6
6DAE-4FA7 + FFAE-44D7 Everything is free
CEEF-4DDD Don't subtract karma for spells/skills (must have enough to advance)
CE6D-47A4 Don't subtract karma for shooting people--ignore message saying 
you lost karma
8E69-3DA4 Don't subtract spell points (works for all spell casters). Note: casting 
spells you aren't allowed to raises your spell points.
D4BC-4404 Start with 2 strength and charisma
D0BC-4404 Start with 4 strength and charisma
D9BC-4404 Start with 5 strength and charisma
D1BC-4404 Start with 6 strength and charisma

For the next four codes, never go over 250 stamina or the game will freeze
74B8-4DA4 Start with 50 stamina
10B8-4DA4 Start with 100 stamina
F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10
F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10

The rest of the codes are one-time-use codes that modify only a 
saved game. Enter a 5-part code, load your saved game, then 
Re-save. The code doesn't need to be used anymore. Repeat with other 
5-Part codes if desired
DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 65,000 Nuyen (if less than 65,000)
D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 131,000 nuyen (if less than 65,000)
D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 524,000 nuyen (if less than 65,000)
10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 100
A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 200
DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set magic total possible to 10 (and spell points to 100)
F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 20 (and spell points to 200)
FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 25 (and spell points to 250)
D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set strength to 6
D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set charisma to 6
9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 10 (if karma is less than 32)
CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 20 (if karma is less than 32)
EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 31 (if karma is less than 32)
DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 32 karma (if karma is less than 32)
D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 64 karma (if karma is less than 32)
D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 96 karma (if karma is less than 32)
D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 192 karma (if karma is less than 32)

For the next five codes, your magic level must be at least 1 to use spells
D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn powerball spell, level 6
D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn heal spell, level 6
D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn invisibility spell, level 6
D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armor spell, level 6 
D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn summon spirit spell, level 6
D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn freeze spell, level 6 
D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 5 
DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 10 
DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 15
D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn computer skill, level 6
D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn leadership skill, level 6 
D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armed combat skill, level 6
D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn unarmed combat skill, level 6
D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn negotiation skill, level 6

C28A-AD61 Money doesn't decrease for most types of spending
DD67-DFAA Time goes faster
DE67-DFAA Time goes slower
0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000 
86AB-6D02 + D8AB-6D62 Start easy game with $3,000

C26E-6DA7 + C223-0D07 Invincible
D0E6-0FB4 Start with 4 hit points
DEE6-0FB4 Start with 15 hit points
FBE6-0FB4 Start with 25 hit points
74E6-0FB4 Start with 50 hit points
08E6-0FB4 Start with 75 hit points
10E6-0FB4 Start with 100 hit points
5EE6-0FB4 Start with 127 hit points
DDE8-64BF Gems set to 999,999 every time a gem is picked up 
FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100 for level 2
DFEA-ADA1 180 EXP required instead of 280 for level 3 
D7EA-AFA1 380 EXP required instead of 580 for level 4
D1EA-A4A1 600 EXP required instead of 1,000 for level 5
F4EA-A7A1 1,200 EXP required instead of 2,000 for level 6
40E2-ADA1 2,400 EXP required instead of 3,200 for level 7 
79E2-AFA1 3,500 EXP required instead of 4,500 for level 8
06E2-A4A1 4,800 EXP required instead of 5,800 for level 9
11E2-A7A1 6,600 EXP required instead of 7,600 for level 10
61E3-ADA1 8,600 EXP required instead of 9,600 for level 11
DDE3-AFA1 10,000 EXP required instead of 12,400 for level 12
7DE3-A4A1 13,000 EXP required instead of 15,000 for level 13
9DE3-A7A1 15,000 EXP required instead of 19,000 for level 14

BD62-672A 90 seconds per battle instead of 99
6D62-672A 80 seconds per battle
5D62-672A 70 seconds per battle
1D62-672A 60 seconds per battle
9D62-672A 50 seconds per battle
0D62-672A 40 seconds per battle
7D62-672A 30 seconds per battle
4D62-672A 20 seconds per battle
FD62-672A 10 seconds per battle
DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch 
off effects before fighting M. Bison
EDBE-0F09 Dizziness wears off very quickly
C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
BB63-6D2A 99 seconds in 1st bonus round instead of 40
BD63-6D2A 90 seconds in 1st bonus round
6D63-6D2A 80 seconds in 1st bonus round
5D63-6D2A 70 seconds in 1st bonus round
1D63-6D2A 60 seconds in 1st bonus round
9D63-6D2A 50 seconds in 1st bonus round
7D63-6D2A 30 seconds in 1st bonus round
4D63-6D2A 20 seconds in 1st bonus round
FD63-6D2A 10 seconds in 1st bonus round
4DC6-6493 Championship mode on
6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must 
switch off before you continue on M. Bison stage)

For the next 10 codes, don't choose the character you want to always fight
CBA0-AF64 + EEA0-AFA4 Always fight Ryu
CBA0-AF64 + DDA0-AFA4 Always fight Honda
CBA0-AF64 + DFA0-AFA4 Always fight Blanka
CBA0-AF64 + D4A0-AFA4 Always fight Guile
CBA0-AF64 + D7A0-AFA4 Always fight Ken
CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li
CBA0-AF64 + D9A0-AFA4 Always fight Zangief
CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim
CBA0-AF64 + DBA0-AFA4 Always fight Balrog
CBA0-AF64 + DCA0-AFA4 Always fight Vega
CBA0-AF64 + D6A0-AFA4 Always fight Sagat
B9A0-AF04 Fight M. Bison
DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2

For the next two codes, Zangief's Pile Driver does less damage

3CA4-DD67 + FEA4-DFD7 High throw and grab damage
3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
503E-04DF Player dies after getting hit by 2 blows
60AC-AFD4 Both players start with 3/4 energy (1/4 damage)
96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
4AAC-AFD4 Both players start with 1/4 energy (3/4 damage)
C2CC-A7DF Round number does not advance (can't fight to a draw)
DF81-A704 1 draw ends fight in VS. battle
893E-04DF Most punches and kicks do no damage
DDAC-AFD4 Both players start with no energy (1 hit and you're dead)
DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead)
1C65-DF00 Players move faster
D965-DF00 Some special moves are faster
DD61-6DA9 Both players can do special moves in the air
73A5-DF60 Dragon punch does not go as high
2AA5-DF60 Dragon punch goes higher
DD84-DD01 Some special moves are easier to perform (Edmond Honda: 
Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; 
Chun Li: Whirlwind Kick)
DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are
DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)

Note: You can customize the next 20 codes to your liking by using 
programming method #3 in the Game Genie codebook.

DDB8-ADF3 Fireballs are lower to the ground
1DB8-ADF3 Fireballs are higher off the ground
DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires
always go to the right (thrown to the left, they go backwards)
EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower
DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster
F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast
DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower
DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster
F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast
DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower
D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster
F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast
6DA4-6707 Most special moves disabled (computer can still do them, Zangief 
can still do Spinning Clothesline)
CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

BDA3-176D Start with 90 seconds instead of 99
5DA3-176D Start with 70 seconds
9DA3-176D Start with 50 seconds
7DA3-176D Start with 30 seconds
FDA3-176D Start with 10 seconds
6091-E76D Start with 3/4 energy
9691-E76D Start with 1/2 energy
4A91-E76D Start with 1/4 energy
BBAE-1DDD 1st bonus round is 99 seconds instead of 40
6DAE-1DDD 1st bonus round is 80 seconds 
1DAE-1DDD 1st bonus round is 60 seconds 
4DAE-1DDD 1st bonus round is 20 seconds 
BBAE-1D6D 2nd bonus round is 99 seconds
6DAE-1D6D 2nd bonus round is 80 seconds 
1DAE-1D6D 2nd bonus round is 60 seconds 
4DAE-1D6D 2nd bonus round is 20 seconds 
DD05-7F04 Infinite time
DDF1-7D60 Some special moves can be performed in the air--Don't do Vega's Wall Leap
891F-84AD Most attacks do no damage (throws still work)
C734-7405 Throws do no damage
F034-7405 1st throws do more damage (if you have enough energy), others do less damage
DD3F-EFAD Players can walk through each other
DD18-570D 1st hit of any kind defeats opponent
DF04-5DAF Winner of 2nd round wins the battle
ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode
D071-E460 No charging required for special moves--Except Balrog's turn punch power
DD75-8460 Hard special moves become light
D475-8461 Hard special moves become medium
D675-8462 Hard special moves become disabled
8ED2-87A9 Invisible players
C933-7DA9 Most special moves go nowhere
C9B8-77A5 Fireballs go nowhere
D039-14AD Hard Hurricane Kicks go faster and farther --To the right only

Ryu

DF30-1DAD Ryu's hard Dragon Punch doesn't go as far
D630-1DAD Ryu's hard Dragon Punch goes farther
DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
D630-1D0D Ryu's medium Dragon Punch goes farther
D637-17AD Ryu's light Dragon Punch goes farther
D526-1DAF Ryu jumps backward farther
E525-14AF Ryu jumps forward farther

Ken

D52D-CDAF Ken jumps backward farther
E52E-14AF Ken jumps forward farther
DF30-17AD Ken's hard Dragon Punch doesn't go as far
D330-17AD Ken's hard Dragon Punch goes farther
DF30-170D Ken's medium Dragon Punch doesn't go as far

Except Tiger Shots for the next 12 codes
D830-170D Ken's medium Dragon Punch goes farther
D630-14AD Ken's light Dragon Punch goes farther
3E31-37AD Hard projectiles go faster
EE31-37AD Hard projectiles go slower
3E31-370D Medium projectiles go faster
EE31-370D Medium projectiles go slower
3E31-34AD Light projectiles go faster
EE31-34AD Light projectiles go slower

Edmond Honda

DE35-1FAD Edmond Honda's hard Sumo Head Butts are faster
DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
F436-1DDD Edmond Honda's hard Sumo Smashes are faster
F435-176D Edmond Honda's medium Sumo Smashes are faster
F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat Codes
D63B-C70D Sagat's hard Tiger Uppercut goes farther
D63B-C4AD Sagat's medium Tiger Uppercut goes farther
D63B-C40D Sagat's light Tiger Uppercut goes farther
D439-340D Sagat's high Tiger Shots are disabled-- you can still do the move 
but no projectile comes out
D838-CF0D Sagat's hard Tiger Knee goes farther
D83C-C70D Sagat's medium Tiger Knee goes farther
D83C-CF0D Sagat's light Tiger Knee goes farther

Bison

DF39-C40D M. Bison's hard Psycho Crusher goes slower
DC39-C40D M. Bison's hard Psycho Crusher goes faster
DF39-CFAD M. Bison's medium Psycho Crusher goes slower
DC39-CFAD M. Bison's medium Psycho Crusher goes faster

Not in normal mode for the next six codes
DF39-CF0D M. Bison's light Psycho Crusher goes slower
DC39-CF0D M. Bison's light Psycho Crusher goes faster
DF31-CD6D M. Bison's hard Scissor Kick goes slower
DC31-CD6D M. Bison's hard Scissor Kick goes faster
DF31-CDDD M. Bison's medium Scissor Kick goes slower
DC31-CDDD M. Bison's medium Scissor Kick goes faster
DF39-C76D M. Bison's light Scissor Kick goes slower
DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog

D869-7DD1 Balrog's first Dash Punch goes faster
D432-CF0D Balrog's first Turn Punch goes slower (& a little backward)
DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li

DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
DC38-1D6D Chun Li's light Whirlwind Kick goes farther

Blankah

DF3B-14DD Blanka's hard Rolling Attack goes slower
DC3B-14DD Blanka's hard Rolling Attack goes faster
DF3B-1F6D Blanka's medium Rolling Attack goes slower
DC3B-1F6D Blanka's medium Rolling Attack goes faster
DF3B-1FDD Blanka's light Rolling Attack goes slower
DC3B-1FDD Blanka's light Rolling Attack goes faster
DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
DA3B-170D Blanka's light Vertical Rolling Attack goes out farther

Codes for Player 1 and Normal mode
C2DC-8405 Endless Life
C2D5-8FD1 Infinite Time
D167-ED65 Starts at level 1-7.
DC67-ED65 Start at level 2-3.
DE67-ED65 Start at level 2-8 (Boss).
F767-ED65 Starts at level 3-4.
F567-ED65 Start at the 3-8 level (Boss).
F867-ED65 Starts at the 4-4 level.
FE67-ED65 Start at level 4-8 (Boss).
4D67-ED65 Starts at the 5-1 level.

Codes for Player 1 and Normal mode
C2DC-8405 Endless Life
C2D5-8FD1 Infinite Time
D167-ED65 Starts at level 1-7.
DC67-ED65 Start at level 2-3.
DE67-ED65 Start at level 2-8 (Boss).
F767-ED65 Starts at level 3-4.
F567-ED65 Start at the 3-8 level (Boss).
F867-ED65 Starts at the 4-4 level.
FE67-ED65 Start at level 4-8 (Boss).
4D67-ED65 Starts at the 5-1 level.

DD6C-DD66 Infinite lives--switch off effects to get a password
FDB2-D4AF Start with 10 lives--first game only
DFB2-D4AF Start with 1 life--first game only
A689-0FD7 Infinite shots for most weapons
BBB3-D40F Start with 99 hearts --1st life only
9DB3-D40F Start with 50 hearts --1st life only
D22F-07D7 No energy lost when hit by some enemies
6D6D-DF06 Stop timer
5E6D-DDA6 Slower timer
FE6D-DDA6 Faster timer

DF8C-070B 1 extra credit--2-player game A 
DB86-070B 9 lives--1-player game
D186-070B 6 lives--1-player game
DF86-070B 1 life--1-player game
DB88-0D6B 9 lives--2-player game A
D188-0D6B 6 lives--2-player game A
DF88-0D6B 1 life--2-player game A
4A86-6F05 Infinite lives--player 1
DDB3-A7F1 Dragon power increases faster
D7B2-A7B5 Prolonged maximum dragon power

A2C1-AD01 Infinite lives
DDB6-67FF Infinite continues 
DFC0-A401 Start with 1 continue
DBC0-A401 Start with 9 continues 
A286-0F01 Stop timer
9386-0D01 Slower timer
FE86-0D01 Faster timer
DBC3-0465 Start with 9 minutes on timer

"FILE A" codes affect only the game stored in FILE A.

DFDF-FAAD Start FILE A game with 2 lives
DBDF-FAAD Start FILE A game with 10 lives
7FDF-FAAD Start FILE A game with 50 lives
17DF-FAAD Start FILE A game with 100 lives
C2C1-D4AA Infinite lives
6D84-DF03 Infinite time
C26B-0FBF 1-up worth nothing
D5DF-FADD Allows you to select any world for FILE A
CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--Switch off effects if you get stuck
CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
D62F-6DAE Invincibility does not last as long
9D2F-6DAE Invincibility lasts longer

The Lost Levels

DFDF-FEDD Start FILE A game with 2 lives
DBDF-FEDD Start FILE A game with 10 lives
7FDF-FEDD Start FILE A game with 50 lives
17DF-FEDD Start FILE A game with 100 lives
C2B6-A455 Infinite lives
6D82-0F79 Infinite time
DADF-F30D + D7DF-F36D Allows you to select any world or level for FILE A

Super Mario Bros. 2h

DF61-05D0 1 life after continue
DB61-05D0 9 lives after continue
7461-05D0 50 lives after continue
1761-05D0 99 lives after continue
C26E-D5A6 Infinite lives
DF6B-A9A1 Continue with 3 hearts instead of 2
D46B-A9A1 Continue with 4 hearts
DD32-6966 Never lose hearts
7A60-A966 Jumping in place charges super jump
D1D4-FA0D Allows you to select any world for FILE A

Super Mario Bros. 3

DDAF-A8A3 Fly at any time (run meter always full)
EEA4-AB63 You can fly for as long as you want, until you land
E1A3-D60A Start and continue as Big Mario
CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to the map
CB69-AC07 + D469-AC67 Change to Fire Mario whenever you go to the map
CB69-AC07 + D769-AC67 Change to Raccoon Mario whenever you go to the map
CB69-AC07 + D069-AC67 Change to Frog Mario whenever you go to the map
CB69-AC07 + D969-AC67 Change to Tanooki Mario whenever you go to the map
CB69-AC07 + D169-AC67 Change to Sledgehammer Mario when you go to the map
1D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe Mario--May cause 
some graphics to mess up

With the collision codes, you stil lose a life from the
collision, then you're invincible except from falls

D4A8-6CAA Collisions turn you into Big Mario
D7A8-6CAA Collisions turn you into Fire Mario
D0A8-6CAA Collisions turn you into Raccoon Mario--can make him get 
"tangled" in collisions--turn off effects to get loose
D9A8-6CAA Collisions turn you into Frog Mario
D1A8-6CAA Collisions turn you into Tanooki Mario
D5A8-6CAA Collisions turn you into Sledgehammer Mario
C23B-680D After getting a star, invincible until end of level--May have to turn off
effects to jump up
DFBB-DBAF 1 life after continue
DBBB-DBAF 10 lives after continue
FBBB-DBAF 26 lives after continue
74BB-DBAF 51 lives after continue
17BB-DBAF 100 lives after continue
82BB-0C6D Infinite lives
D93E-6C49 Gain lots of lives with each 5 coins (up to 99 lives)

For the next four codes, you must first get atleast 100 coins

D93E-6819 You only need 5 coins for a free extra life
DC3E-6819 You only need 10 coins for a free extra life
FB3E-6819 You only need 25 coins for a free extra life
743E-6819 You only need 50 coins for a free extra life
AD3E-6801 Power jump
863E-6801 Super jump
8D3E-6801 Mega-jump
C63E-6801 Ultra power jump
DDA9-A603 Skywalking (stay up until you release the jump button)
6D3D-6619 Infinite time
D5D4-F36D Select any world for FILE A game--Doesn't work on World 8

DDB4-6F07 Start with 1 life instead of 5
D6B4-6F07 Start with 9 lives
D3B4-6F07 Start with 15 lives
F6B4-6F07 Start with 25 lives
7FB4-6F07 Start with 50 lives
14B4-6F07 Start with 99 lives
C222-D4DD Infinite lives
D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100
DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
1F064-A7D7 + F067-AFA7 Extra life at 20 coins
7464-A7D7 + 7467-AFA7 Extra life at 50 coins
DD32-6DAD Start and stay invincible most of the time
CBED-6DDF Stay as Super Mario, Fire Mario, or Cape Mario when you get 
hit--extra items may still fall out of box at top of screen 
CB28-DF6D Stay as Super Mario, Fire Mario or Cape Mario when you fall and die
D02C-AF6F Low jump
D42C-AF6F Super jump
DF2C-AF6F Mega-jump
C264-64D7 Infinite time--Some puzzles use the timer and you might need 
to switch off effects to continue
D2E5-A7AD Extra life with every dragon coin instead of 5
31B7-6F07 Start as Super Mario
CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 
CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario
DFCE-64A0 Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5
D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies
D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies
D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies

DDB4-6F07 Start with 1 life instead of 5
D6B4-6F07 Start with 9 lives
D3B4-6F07 Start with 15 lives
F6B4-6F07 Start with 25 lives
7FB4-6F07 Start with 50 lives
14B4-6F07 Start with 99 lives
C222-D4DD Infinite lives
D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100
DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
1F064-A7D7 + F067-AFA7 Extra life at 20 coins
7464-A7D7 + 7467-AFA7 Extra life at 50 coins
DD32-6DAD Start and stay invincible most of the time
CBED-6DDF Stay as Super Mario, Fire Mario, or Cape Mario when you get 
hit--extra items may still fall out of box at top of screen 
CB28-DF6D Stay as Super Mario, Fire Mario or Cape Mario when you fall and die
D02C-AF6F Low jump
D42C-AF6F Super jump
DF2C-AF6F Mega-jump
C264-64D7 Infinite time--Some puzzles use the timer and you might need 
to switch off effects to continue
D2E5-A7AD Extra life with every dragon coin instead of 5
31B7-6F07 Start as Super Mario
CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 
CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario
DFCE-64A0 Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5
D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies
D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies
D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies

DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game
DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map 
screen to select)
C225-3005 No energy loss from enemies
C22A-456D Super jumps don't drain energy
C288-C5A7 Almost infinite missiles
C28A-C9D7 Almost infinite super missiles
3CA4-450D Almost infinite super bombs
62C5-14A6 Start with hyper gun in inventory

Save game modification codes (the rest of the codes) only work for saved 
game "A." A saved game must already exist-Do no try on a new game 

FA68-4760 + DD6A-C7DF Master code-Must be used with the rest of the 
codes--Warning: If you do not use the Master Cose or enter it incorrectly, 
you may erase a saved game
E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks
CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks
28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks
DCD7-F26D Maximum missiles=10
FBD7-F26D Maximum missiles=25
74D7-F26D Maximum missiles=50
08D7-F26D Maximum missiles=75
10D7-F26D Maximum missiles=100
52D7-F26D Maximum missiles=125
B1D7-F26D Maximum missiles=150
CED7-F26D Maximum missiles=175
A6D7-F26D Maximum missiles=200
D9D7-F36D Maximum super missiles=5
DCD7-F36D Maximum super missiles=10
FBD7-F36D Maximum super missiles=25
74D7-F36D Maximum super missiles=50
D9D7-FE6D Maximum super bombs=5
DCD7-FE6D Maximum super bombs=10
FBD7-FE6D Maximum super bombs=25
74D7-FE6D Maximum super bombs=50
DDD0-FE6D Set hours played to 0 (for better ending)
FDDF-F2AD Add charge beam
DFDF-F26D Get wave beam
D7DF-F26D Get ice and wave beams
D5DF-F26D Get ice, wave, and spazer beam
DEDF-F26D Get ice, wave, spazer, and plasma beams
D0DF-FA6D Add ball
D9DF-FA6D Add ball and varia suit
D5DF-FA6D Add ball, varia suit, spring ball
45DF-FA6D Add ball, varia suit, spring ball, gravity suit
4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit
FDDF-FAAD Add bomb
6DDF-FAAD + 6DDF-FA0D Add X-ray
ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
FFDF-FAAD Add bomb and hi-jump boots
7FDF-FAAD Add bomb, hi-jump boots and speed boots
77DF-FAAD Add bomb, all boots
E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray
EED9-93DD Crateria is already mapped out
EED9-930D Brinstar is already mapped out
EED9-936D Norfair is already mapped out
EED9-93AD Wrecked ship is already mapped out
EED9-9EDD Maridia is already mapped out
EED9-9E0D Tourian is already mapped out

C2A4 DFD4 Infinite energy from most punches
D9AD DDA4 Both fighters gain max energy after making a hit
C2AB DFDF Some special attacks don't hurt as much
C9E3 64DD Infinite match time
DDB7 0704 No rematches
D1B7 0704 Start with 5 rematches
DBB7 0704 Start with 8 rematches
C2B8 64A5 Infinite rematches
DFAB AFDD Most opponents stay down for the count
49BC 6F6F Both players start with half energy
DFBC 6F6F Both players start with very little energy
CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch after first hit
DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit

DF35-CDA0 Start with 2 lives
D935-CDA0 Start with 6 lives
D535-CDA0 Start with 8 lives
DC35-CDA0 Start with 11 lives
DE35-CDA0 Start with 16 lives
FB35-CDA0 Start with 26 lives
7435-CDA0 Start with 51 lives
1735-CDA0 Start with 100 lives
C232-14D4 + CB6C-3767 Infinite lives
DD3B-C760 Start with no continues
D93B-C760 Start with 5 continues
D53B-C760 Start with 7 continues
DC3B-C760 Start with 10 continues
DE3B-C760 Start with 15 continues
FB3B-C760 Start with 25 continues
743B-C760 Start with 50 continues
173B-C760 Start with 99 continues
4A21-14D5 Infinite continues
F435-CFA0 Start with 1/2 as much health as usual (easy level)
FD35-C400 Start with 1/2 as much health as usual (brave level)
D335-C4A0 Start with 1/2 as much health as usual (Jedi level)
0635-CFA0 Start with twice as much health as usual (easy level)
0D35-C400 Start with twice as much health as usual (brave level)
7635-C4A0 Start with twice as much health as usual (Jedi level)
1D34-C704 Protection against most damage
D43B-CF00 Small hearts restore half as much health as usual (easy level)
DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
DF3B-C400 Small hearts restore half as much health as usual (Jedi level)
D13B-CF00 Small hearts restore twice as much health as usual (easy level)
D03B-CFA0 Small hearts restore twice as much health as usual (brave level)
D03B-C400 Small hearts restore twice as much health as usual (Jedi level)
DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level)
D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level)
D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level)
DDB0-C767 Begin the game with the lightsaber
DD88-37A5 Han Solo & Chewbacca begin with a blaster
D488-37A5 Han Solo & Chewbacca begin with a seeker gun
D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
D088-37A5 Han Solo & Chewbacca begin with a plasma gun
553A-1764 Blaster power-ups remain after dying
DDB9-CF67 All 3 characters selectable at the beginning of the game
DF67-4FAF + DF60-4D6F Only 1 Jawa needed to pass landspeeder levels
D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels
DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels
FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels
7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels 
F467-4D0F Start with half fuel on landspeeder levels
0667-4D0F Start with double fuel on landspeeder levels--you can't tell how 
much you have, but it works
6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell how much 
you have, but it works
40A1-47D4 Fuel power-ups completely refill the landspeeder

DF35-CDA0 Start with 2 lives
D935-CDA0 Start with 6 lives
D535-CDA0 Start with 8 lives
DC35-CDA0 Start with 11 lives
DE35-CDA0 Start with 16 lives
FB35-CDA0 Start with 26 lives
7435-CDA0 Start with 51 lives
1735-CDA0 Start with 100 lives
C232-14D4 + CB6C-3767 Infinite lives
DD3B-C760 Start with no continues
D93B-C760 Start with 5 continues
D53B-C760 Start with 7 continues
DC3B-C760 Start with 10 continues
DE3B-C760 Start with 15 continues
FB3B-C760 Start with 25 continues
743B-C760 Start with 50 continues
173B-C760 Start with 99 continues
4A21-14D5 Infinite continues
F435-CFA0 Start with 1/2 as much health as usual (easy level)
FD35-C400 Start with 1/2 as much health as usual (brave level)
D335-C4A0 Start with 1/2 as much health as usual (Jedi level)
0635-CFA0 Start with twice as much health as usual (easy level)
0D35-C400 Start with twice as much health as usual (brave level)
7635-C4A0 Start with twice as much health as usual (Jedi level)
1D34-C704 Protection against most damage
D43B-CF00 Small hearts restore half as much health as usual (easy level)
DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
DF3B-C400 Small hearts restore half as much health as usual (Jedi level)
D13B-CF00 Small hearts restore twice as much health as usual (easy level)
D03B-CFA0 Small hearts restore twice as much health as usual (brave level)
D03B-C400 Small hearts restore twice as much health as usual (Jedi level)
DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level)
D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level)
D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level)
DDB0-C767 Begin the game with the lightsaber
DD88-37A5 Han Solo & Chewbacca begin with a blaster
D488-37A5 Han Solo & Chewbacca begin with a seeker gun
D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
D088-37A5 Han Solo & Chewbacca begin with a plasma gun
553A-1764 Blaster power-ups remain after dying
DDB9-CF67 All 3 characters selectable at the beginning of the game
DF67-4FAF + DF60-4D6F Only 1 Jawa needed to pass landspeeder levels
D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels
DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels
FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels
7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels 
F467-4D0F Start with half fuel on landspeeder levels
0667-4D0F Start with double fuel on landspeeder levels--you can't tell how 
much you have, but it works
6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell how much 
you have, but it works
40A1-47D4 Fuel power-ups completely refill the landspeeder

DF35-CDA0 Start with 2 lives
D935-CDA0 Start with 6 lives
D535-CDA0 Start with 8 lives
DC35-CDA0 Start with 11 lives
DE35-CDA0 Start with 16 lives
FB35-CDA0 Start with 26 lives
7435-CDA0 Start with 51 lives
1735-CDA0 Start with 100 lives
C232-14D4 + CB6C-3767 Infinite lives
DD3B-C760 Start with no continues
D93B-C760 Start with 5 continues
D53B-C760 Start with 7 continues
DC3B-C760 Start with 10 continues
DE3B-C760 Start with 15 continues
FB3B-C760 Start with 25 continues
743B-C760 Start with 50 continues
173B-C760 Start with 99 continues
4A21-14D5 Infinite continues
F435-CFA0 Start with 1/2 as much health as usual (easy level)
FD35-C400 Start with 1/2 as much health as usual (brave level)
D335-C4A0 Start with 1/2 as much health as usual (Jedi level)
0635-CFA0 Start with twice as much health as usual (easy level)
0D35-C400 Start with twice as much health as usual (brave level)
7635-C4A0 Start with twice as much health as usual (Jedi level)
1D34-C704 Protection against most damage
D43B-CF00 Small hearts restore half as much health as usual (easy level)
DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
DF3B-C400 Small hearts restore half as much health as usual (Jedi level)
D13B-CF00 Small hearts restore twice as much health as usual (easy level)
D03B-CFA0 Small hearts restore twice as much health as usual (brave level)
D03B-C400 Small hearts restore twice as much health as usual (Jedi level)
DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level)
D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level)
D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level)
DDB0-C767 Begin the game with the lightsaber
DD88-37A5 Han Solo & Chewbacca begin with a blaster
D488-37A5 Han Solo & Chewbacca begin with a seeker gun
D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
D088-37A5 Han Solo & Chewbacca begin with a plasma gun
553A-1764 Blaster power-ups remain after dying
DDB9-CF67 All 3 characters selectable at the beginning of the game
DF67-4FAF + DF60-4D6F Only 1 Jawa needed to pass landspeeder levels
D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels
DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels
FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels
7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels 
F467-4D0F Start with half fuel on landspeeder levels
0667-4D0F Start with double fuel on landspeeder levels--you can't tell how 
much you have, but it works
6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell how much 
you have, but it works
40A1-47D4 Fuel power-ups completely refill the landspeeder

D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt
D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy
D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian 
D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki
D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil
D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa
D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John
D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin
D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer 
D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna 
D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich
D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie
D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro
D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette
D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve
D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy
D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob
D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka 
D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar
D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb

DDC3-1D05 Start with 0 bombs
DFC3-1D05 Start with 1 bomb
D9C3-1D05 Start with 5 bombs
DCC3-1D05 Start with 10 bombs
DDC3-1FA5 Start with 1 life
D0C3-1FA5 Start with 5 lives
DBC3-1FA5 Start with 10 lives
D3C3-1FA5 Start with 15 lives
DFC3-1705 Start your first life with very little energy
D7C3-1705 Start your first life with 1/4 energy
D5C3-1705 Start your first life with 1/2 energy
DCC3-1705 Start your first life with 3/4 energy
DFC3-34A7 Start all lives after your first with very little energy
D7C3-34A7 Start all lives after your first with 1/4 energy
D5C3-34A7 Start all lives after your first with 1/2 energy
DCC3-34A7 Start all lives after your first with 3/4 energy
C2C6-1FD7 Almost infinite energy
C266-44A5 Infinite smart bombs
C2C5-37A7 Almost infinite lives unless you fall off screen
C2CD-3FA6 Can't pick up anymore smart bombs
D0A7-37D7 Weapon powerups give you full power
D4A0-34A7 Start with flame thrower
82C1-4FAF Infinite energy wheel energy
D7BC-3F6F Start with very little energy wheel energy
D8BC-3F6F Start with 1/4 energy wheel energy
F9BC-3F6F Start with 1/2 energy wheel energy
44BC-3F6F Start with 3/4 energy wheel energy
C2C5-CF66 Hearts are worth nothing
C28C-C400 Infinite time

T

892F-0DD7 Protection against most enemy attacks
DDAC-6F67 Infinite lives

When using the start with lives codes, don't change the lives setting 
on the options screen

DD28-67D9 Start with 1 life instead of 3
D028-67D9 Start with 5 lives
DB28-67D9 Start with 10 lives
4028-67D9 Start with 25 lives 
0B28-67D9 Start with 50 lives
5028-67D9 Start with 75 lives 
BB28-67D9 Start with 100 lives
69B8-A42F + 6FB8-A7FF + DDB8-A79F + DFB8-A4BF Start on level 2
69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D7B8-A4BF Start on level 4
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D0B8-A4BF Start on level 5
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D9B8-A4BF Start on level 6
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D1B8-A4BF Start on level 7
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D5B8-A4BF Start on level 8
69B8-A42F + 6FB8-A7FF + DDB8-A79F + D6B8-A4BF Start on level 9
69B8-A42F + 6FB8-A7FF + DDB8-A79F + DBB8-A4BF Start on level 10

Tetris

6DB4-1F65 Level never increases
DFB4-1405 After the first level your level increases every line
CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops
CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed

Dr. Mario

CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you 
hit the change button
CB67-37DC + DC67-370C + 3C67-376C The same peice always drops

DF6F-14DF Start with 1 life
D96F-14DF Start with 5 lives
FD6F-14DF Start with 10 lives
496F-14DF Start with 25 lives
9D6F-14DF Start with 50 lives
BB6F-14DF Start with 99 lives
DFC0-CFAF Continue with 1 life
D9C0-CFAF Continue with 5 lives
FDC0-CFAF Continue with 10 lives
49C0-CFAF Continue with 25 lives
9DC0-CFAF Continue with 50 lives
BBC0-CFAF Continue with 99 lives
DD34-37D7 Infinite lives--except football level
DDC0-3F07 Infinite lives--football level
DD6D-47D0 Start with no continues on normal level--handicap
D56D-47D0 Start with 7 continues on normal level
DB6D-47D0 Start with 9 continues on normal level
DD6D-4700 Start with no continues on challenge level
D96D-4700 Start with 5 continues on challenge level
D56D-4700 Start with 7 continues on challenge level
DB6D-4700 Start with 9 continues on challenge level
DFCD-4FAF Start with 1 heart on Children or Normal difficulty levels--Don't pick 
challenge level
D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge
D9CD-4FAF Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge
3CE9-448A Infinite health (when hit, a fake empty heart appears)
D184-C4A1 5 heart maximum on challenge level
C927-47AD Dash meter doesn't go down
D46B-CFAF 1-up gives 2 free guys--not on mystery weight challenge level, or 
if you get 1-up by collecting stars
D43E-C48E Small star worth 2 stars
D93E-C48E Small star worth 5 stars
FD3E-C48E Small star worth 10 stars
DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
C9CE-1F0F Choose bonus level after completing a level
7036-C001 Passwords work on any difficulty level (not just Children level)

DD2A-4D6D Start with no nitros instead of 6
D42A-4D6D Start with 2 nitros
D02A-4D6D Start with 4 nitros
D62A-4D6D Start with 8 nitros
DC2A-4D6D Start with 10 nitros
C267-CD07 Infinite nitros for Player 1
C2CB-CF0F Infinite nitros for Player 2
C9BD-1F04 Fuel never runs out

After winning a race, money and point displays will show the 
old value, but money and point totals will be updated properly

7430-398E 1st place gives $50,000 instead of $10,000
7430-317E 2nd place gives $50,000 instead of $6,000
7430-318E 3rd place gives $50,000 instead of $4,000
7430-357E 4th place gives $50,000 instead of $3,000
7430-358E 5th place gives $50,000 instead of $2,000
7439-307E 6th place gives $50,000 instead of $1,000
7439-308E 7th place gives $50,000 instead of $0
7439-397E 8th place gives $50,000 instead of $0
7439-398E 9th place gives $50,000 instead of $0
7439-317E 10th place gives $50,000 instead of $0
F039-355A 1st place is worth 20 points instead of 10
F039-35EA 2nd place is worth 20 points instead of 6
F031-305A 3rd place is worth 20 points instead of 4
F031-30EA 4th place is worth 20 points instead of 3
F031-395A 5th place is worth 20 points instead of 2
F031-39EA 6th place is worth 20 points instead of 1
F031-315A 7th place is worth 20 points instead of 0
F031-31EA 8th place is worth 20 points instead of 0
F031-355A 9th place is worth 20 points instead of 0
F031-35EA 10th place is worth 20 points instead of 0
0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy)
DFC5-405E 2nd engine costs $1K instead of $30K
DEC5-405E 2nd engine costs $15K instead of $30K
DFC5-40EE 3rd engine costs $1K instead of $50K
FBC5-40EE 3rd engine costs $25K instead of $50K
DFC5-495E 4th engine costs $1K instead of $80K
46C5-495E 4th engine costs $40K instead of $80K
DDC5-415E 2nd wet tires are free
DDC5-41EE 3rd wet tires are free
DDC5-455E 4th wet tires are free
DDC6-405E 2nd dry tires are free
DDC6-40EE 3rd dry tires are free
DDC6-495E 4th dry tires are free
DFC6-415E 2nd gear box costs $1K instead of $10K
D9C6-415E 2nd gear box costs $5K instead of $10K
DFC6-41EE 3rd gear box costs $1K instead of $30K
DEC6-41EE 3rd gear box costs $15K instead of $30K
DFC6-455E 4th gear box costs $1K instead of $50K
FBC6-455E 4th gear box costs $25K instead of $50K
DFCB-405E 2nd nitro costs $1K instead of $5K
D4CB-405E 2nd nitro costs $2K instead of $5K
DFCB-40EE 3rd nitro costs $1K instead of $15K
D5CB-40EE 3rd nitro costs $7K instead of $15K
DFCB-495E 4th nitro costs $1K instead of $30K
DECB-495E 4th nitro costs $15K instead of $30K
DFCC-405E 2nd side armor costs $1K instead of $5K
D4CC-405E 2nd side armor costs $2K instead of $5K
DFCC-40EE 3rd side armor costs $1K instead of $10K
D9CC-40EE 3rd side armor costs $5K instead of $10K
DFCC-495E 4th side armor costs $1K instead of $20K
DCCC-495E 4th side armor costs $10K instead of $20K
DFCC-415E 2nd rear armor costs $1K instead of $5K
D4CC-415E 2nd rear armor costs $2K instead of $5K
DFCC-41EE 3rd rear armor costs $1K instead of $10K
D9CC-41EE 3rd rear armor costs $5K instead of $10K
DFCC-455E 4th rear armor costs $1K instead of $20K
DCCC-455E 4th rear armor costs $10K instead of $20K
DFC8-405E 2nd front armor costs $1K instead of $5K
D4C8-405E 2nd front armor costs $2K instead of $5K
DFC8-40EE 3rd front armor costs $1K instead of $10K
D9C8-40EE 3rd front armor costs $5K instead of $10K
DFC8-495E 4th front armor costs $1K instead of $20K
DCC8-495E 4th front armor costs $10K instead of $20K

DB86-4FC9 Start with 9 lives (not for Easy mode) 
D186-4FC9 Start with 6 lives (not in Easy mode) 
DD86-4FC9 Start with 1 life (not in Easy Mode) 
D186-4D19 Start with 6 Credits
DB86-4D19 Start with 9 credits 
DD86-4D19 No credit
C988-340D Infinite Health 
DD8A-4D6D No damage from enemies 
FBB3-376F Start with 25 Stars and Spray Gan 
77B3-376F Start with 50 Star and Spray Gan 
FBBE-3F0F Start with 25 Stars and Smoke Bombs 
77BE-3F0F Start with 50 Sprays and Smoke Bombs 
C9A1-34AF Eternal Star 
C9A5-34DF Eternal Spray Gun
C9AB-3D6F Infinite Plastid 
C9A6-3F0F Infinite Smoke Bombs 
466B-4494 Gain Full Energy for Hearts 
4DAF-14DF Moon Bounce
E6C7-34DF Super Jump 
DD8D-C765+EE8F-CDD5 Slow Move
D08D-C765+E88F-CDD5 Move Fast 
D58D-C765+E68F-CDD5 Move very fast 
E38D-C765+DF8F-CDD5 Moonwalk
E88D-C765+D08F-CD5 Fast moonwalk
E68D-C765+E58F-CDD5 Super Fast Moonwalk

AEEC-A586 Some shops don't take your money 
AE67-0D30 Infinite bombs
AE6E-DF2A Almost infinite energy
AE8A-D4FA + AE8D-0D9A Almost infinite magic

C291-5763 Roaring doesn't decrease your roar meter
C289-5D6F Roar meter doesn't fill up with time
C293-E703 Don't lose roar power when you get hit
C298-7DDE Almost infinite energy
CE6E-8464 Infinite lives

DD69-07A0 Start with 1 life instead of 3
D169-07A0 Start with 7 lives
DB69-07A0 Start with 10 lives
C22B-ADA5 Infinite lives
C2E7-D462 Protection from most hits (lose no hearts)--switch off if you get stuck
C23E-6405 Infinite magic--wizard's costume only
DFE7-0708 Each gold coin worth 10 (if you pick up too much, you may go back to 0) 
C23D-6FA0 Longer invincibility after getting hit (Mickey blinks)
CB3D-6D60 No invincibility after getting hit
1B2D-6765 + 4A2D-67A5 Super jump
1B2D-6765 + 4D2D-67A5 Mega jump
1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound
6DE6-04A8 + 48E6-07D8 Items in general store are free if you can afford them 
DFAE-D4D7 Start with 1 heart instead of 3
D9AE-D4D7 Start with 5 hearts
D5AE-D4D7 Start with 7 hearts
DCAE-D4D7 Start with 10 hearts
622F-DDD6 + C22F-DF06 Small heart fills health meter completely

U

A923-DDDF + A923-DD6F Infinite lives
AD2C-0D0F Infinite continues
DF89-040D Start with 1 life and 1 continue
D989-040D Start with 5 lives and 5 continues
DB89-040D Start with 9 lives and 9 continues
2238-A72F Infinite shots for all weapons
A98E-07D4 Infinite money
DD80-0DAD Start with no money
BD80-0DAD Start with $9,000

Y

6D8F-DF3B In Action mode, passing a stage advances to the next round
D48D-AD36 Immediately complete current Action level whenever effects 
switch is turned on (keep switch off to play)
14C6-0436 All 99 Action rounds available without the secret code
DF86-A71C In VS mode, only 1 win is required instead of 3--player 2 always 
wins the set (2-player only)
C2A0-DF48 In VS mode, the fuses don't count down
D685-A766 + DD86-AF66 In VS mode, play against tougher opponents without the 
secret code
DD3C-6738 In Puzzle mode, passing a stage advances to the next round
C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use 
up moves if the level becomes impossible)

Z

DB66-4DD4 Start with 10 lives
D166-4DD4 Start with 7 lives
DD66-4DD4 Start with 1 life
82AA-CF07 Infinite lives
DD30-1FA7 Infinite weapons
DB6B-4F04 Start with 9 first aid kits instead of 1
DD6B-4DA4 Start with 50 shots in squirtgun
DD6B-4D64 Start with 100 shots in squirtgun
D96B-4DA4 Start with 550 shots in squirtgun
DB6B-4DA4 Start with 950 shots in squirtgun

For the next 12 codes, press B or Y to get the selected item. 
Start with first aid kit
266B-4704 Start with soda pop cans Instead of squirtguns
216B-4704 Start with bazookas
2C6B-4704 Start with tomatoes
A36B-4704 Start with fire extinguishers
2A6B-4704 Start with ice pops
236B-4704 Start with "peppers"
2D6B-4704 Start with martian bubble guns
246B-4704 Start with weed-eaters
206B-4704 Start with ancient artifacts
3D6B-4704 Start with plates
346B-4704 Start with silverware
306B-4704 Start with footballs

For the next seven codes, press B or Y to get the seleted item

D36C-4DD4 Start with speed shoes instead if a first aid kit
FD6C-4DD4 Start with a monster potion
F46C-4DD4 Start with a ghost potion
F06C-4DD4 Start with a random potion
FA6C-4DD4 Start with a pandora's box
F36C-4DD4 Start with a skeleton key
4D6C-4DD4 Start with a decoy
DD39-34D4 Infinite special items--except keys and random potions
DD3F-1DD4 Infinite keys once you have at least one
DBEC-4704 Package of 99 squirtgun shots worth 999
BBE8-44D4 Package of 20 Soda pop cans worth 99
BBE8-4464 Package of 20 tomatoes worth 99
BBE8-4FA4 Package of 5 bazookas worth 999
DBEF-1F04 Each first aid kit worth 9 on pick up
DBED-1FA4 Each key worth 9 on pick up
D965-4464 Start with 1/2 health
D921-1DD4 Continue with 1/2 health
3C20-4D0D Infinite health

For the next two codes, you don't get the bonus for rescuing all victimc. 
If the zombies eat 1 victim, the game is over
DF63-14DF Only 1 victim to rescue per level
BAA1-44A4 Can advance to next level after getting 1 victim

D46E-1D0F Start on level 2
D76E-1D0F Start on level 3
D06E-1D0F Start on level 4
D96E-1D0F Start on level 5
D16E-1D0F Start on level 6
D56E-1D0F Start on level 7
D66E-1D0F Start on level 8
DB6E-1D0F Start on level 9
DC6E-1D0F Start on level 10
D86E-1D0F Start on level 11
DA6E-1D0F Start on level 12
D26E-1D0F Start on level 13
D36E-1D0F Start on level 14
DE6E-1D0F Start on level 15
FD6E-1D0F Start on level 16
FF6E-1D0F Start on level 17
F46E-1D0F Start on level 18
F76E-1D0F Start on level 19
F06E-1D0F Start on level 20
F96E-1D0F Start on level 21
F16E-1D0F Start on level 22
F56E-1D0F Start on level 23
F66E-1D0F Start on level 24
FB6E-1D0F Start on level 25
FC6E-1D0F Start on level 26
F86E-1D0F Start on level 27
FA6E-1D0F Start on level 28
F26E-1D0F Start on level 29
F36E-1D0F Start on level 30
FE6E-1D0F Start on level 31
4D6E-1D0F Start on level 32
4F6E-1D0F Start on level 33
446E-1D0F Start on level 34
476E-1D0F Start on level 35
406E-1D0F Start on level 36
496E-1D0F Start on level 37
416E-1D0F Start on level 38
456E-1D0F Start on level 39
466E-1D0F Start on level 40
4B6E-1D0F Start on level 41
4C6E-1D0F Start on level 42
486E-1D0F Start on level 43
4A6E-1D0F Start on level 44
426E-1D0F Start on level 45
436E-1D0F Start on level 46
4E6E-1D0F Start on level 47
7D6E-1D0F Start on level 48
746E-1D0F Start on bonus level Son of Dr. Tongue
776E-1D0F Start on bonus level Day of the Tentacle
706E-1D0F Start on bonus level Someplace Very Warm
796E-1D0F Start on bonus level Curse of the Pharaohs
716E-1D0F Start on bonus level Mushroom Men
756E-1D0F Start on bonus level Cheerleaders vs the Monsters
7F6E-1D0F Start on credit level Monsters Among Us

 

Enhancing the Nostalgia

Using cheat codes on the Super Nintendo online emulator not only adds a sense of nostalgia but also offers opportunities for new discoveries. Players can revisit favorite games from their childhood and explore different outcomes, unlock hidden content, or experiment with alternate gameplay styles. Cheat codes can breathe new life into familiar titles, reigniting the joy and wonder of the SNES era.

Respecting the Game Experience

While cheat codes can enhance enjoyment, it is essential to strike a balance and respect the intended game experience. Some players prefer to tackle games without cheat codes, relishing the challenge and the sense of accomplishment that comes with overcoming obstacles.

It is crucial to recognize that cheat codes, while entertaining, can alter the intended balance and progression of the game, and their use should be a matter of personal preference.

Fast And Easy! Cheat Codes For SNES Emulators

Conclusion

SNES cheat codes continue to intrigue and delight gamers as they unlock hidden secrets and alter the gameplay experience. With the Super Nintendo online emulator, players have the opportunity to relive the magic of the SNES era conveniently on their devices.

Whether to enhance nostalgia, experiment with different gameplay elements, or simply have fun, cheat codes on the Super Nintendo online emulator offer a captivating journey into the past while still embracing the joys of gaming in the present.